Coaching guide · Practice design
Basketball Warm-Up Games
A warm-up routine players know by heart gets them moving, but it also puts them on autopilot. Tag, keep-away and games borrowed from other sports raise the temperature just as well, and players are reading teammates and defenders from the first minute. Here are the games, with their rules, from a German pro team and from our own books.
15 min read
At the first practice of his first season as performance coach at RASTA Vechta, a pro team in Germany, Domenik Theodorou finished the warm-up by lining the players up on the baseline. Go to the other baseline, he told them, building speed as you go, about 80% by the end. By his own estimate they gave him about 50%. The second run was the same. "It was incredibly boring," he told George Vaz on EP155.
At the next practice he gave every player a ball and put six in each corner of the court. The task was to throw the ball up the court, let it bounce three times, and finish with a layup at the other end. After two tries it became two bounces, and after two more, one bounce. To beat the ball, the players had to accelerate, and they did, far better than the day before. They were picking on each other when someone failed and helping each other work out how to throw it.
The next day he asked each player, one at a time, why he'd set that task. Nobody mentioned speed. They thought it was about layups, or about how to throw the ball so they could finish after one bounce. That was Domenik's aim. The players built up their speed without thinking about it, because they were busy solving something else.
Why the Routine Stops Working
Domenik spent years refining what he thought was the perfect routine: every muscle group, every plane of movement, every dynamic stretch done with the technique he wanted. Eventually he had it all figured out, and the warm-up never changed.
“Players were just figuring out the whole routine. You know, at some point they were on autopilot because they knew what was coming.”
Transcending Basketball lists "a belief in identical player development routines and pregame warm-ups" as one of the habits passed down through basketball culture, and Alex is direct about what they give you.
“Dynamic stretching routines and predetermined movement sequences do not open up the system degrees of freedom by preparing players for complex movements experienced within the game. Even at the collegiate and professional levels, little value is gained from routines.”
The book's alternative is tag and other games, and "repetition without repetition", Nikolai Bernstein's phrase for reaching the same goal with a slightly different movement each time. If players lunge or squat, they do it several different ways instead of repeating the same lunge. Domenik ended up in the same place. He still does some dynamic stretches, but he asks players to do them differently each time, and sometimes just says "figure it out."
If you aren't ready to drop stretches, change how they're done. A Constraints-Led Approach to Coaching Basketball gives four swaps, and the earlier book, Transforming Basketball, has a video of the same idea. That book also makes a wider point: identical warm-up routines, however well meant, offer little value in mitigating injury risk, because players who can move adaptively are better placed to respond to a dangerous situation.
| Traditional | With variability |
|---|---|
| Lunge | A partner adds a slight push or pull to every rep |
| Squat | Touch the floor in a different spot with every rep |
| Jogging | Mirror your partner's jog |
| RDL | A partner holds a hand out to tap, in a different place every rep |
Free
21 SSGs for Your Next Practice
21 small-sided games you can run and adapt at your next practice, each one keeping the defenders, decisions and scoring of the real game.
What a Warm-Up Has to Do
Replacing the routine doesn't mean dropping the physical preparation. Domenik starts every warm-up from a checklist he credits to the strength coach Charlie Weingroff, plus one item of his own:
- Raise tissue temperature.
- Prepare the mobility players already have. (He's clear a warm-up won't increase it.)
- Prepare the central nervous system, a signal that practice is about to start.
- Rehearse the movements of the sport.
- Make the warm-up environment a little representative of basketball, so the gap between the end of the warm-up and the first drill is small.
Then come his four unwritten rules:
- No warm-up should ever be the same. This is harder than it sounds. A game that went well can come back, because players remember it and might play it a little better.
- Players should forget they're warming up. They should be thinking about the game, not the warm-up.
- High energy. He's loud on purpose, because if he doesn't bring it, he's not sure the players can.
- Everyone moves. On a long practice day where the first drill is live, he picks a game where everyone moves enough.
He also builds up to the games. With pros, he starts on the floor and stationary, then locomotion, and only then a tag game, which "isn't something you can do out of the blue." Youth players, in his experience, need less build-up, though they still need some.
The Minutes Add Up
Domenik counts at least 130 to 150 practice sessions a season that start with his warm-up, at 12 to 15 minutes each. George Vaz made the same calculation for his own team in the best warm-ups for basketball practices:
“With my U18 team, this season alone we had 60 (+/-) team practices. That is 10-15 minutes per practice that we can use to not only prepare the players’ bodies but also improve their decision-making as well.”
That time can go toward skill work. As George put it to Domenik, a team short on time for skill development can add ball handling or passing into the warm-up.
Games to Start With
Domenik keeps each warm-up game short, three or four minutes at most, because he only has around 12 minutes. He can't spend a minute in the middle explaining rules and setting out equipment. Three of his games follow, with the rules as he described them on EP155.
Razzle-dazzle football
Two teams, e.g. 6 vs 6A fast, no-contact passing game that gets everyone moving and changing direction, with frequent changes of possession.
How it works
- Use the sidelines of the court as end zones, with a little space behind them if possible.
- Play with an American football. A spiky ball, a small basketball or a tennis ball also works.
- No contact. The defense can only deflect or intercept.
- Players can't run with the ball. A team has a maximum of two passes, and the third pass must be caught in the end zone.
Adapt it
- Domenik first allowed five passes and running with the ball. It was too stationary. Fewer passes made the game quicker and produced many more changes of possession.
Watch for
- Is everyone moving to get open, or are a few players doing all the work?
Basketball volleyball
Two teams, ideally 4 vs 4Long, competitive rallies with everyone on the move.
How it works
- One team on each half of the court. Every player holds a basketball.
- Mark a zone about 1.5 meters deep on each side of the midline. Players and the game ball can't enter it.
- The game ball is a different ball, such as a small kids' basketball.
- Players can only play the game ball with the basketball in their hands, under volleyball rules. It can bounce twice on your side, and you can receive, set and play it over.
Adapt it
- Without the middle zone, Domenik found scoring was too easy. With it, rallies ran to eight or ten plays, and the game finished 3-2.
Three-basket passing and shooting
Two teams, e.g. 6 vs 6Quick possessions on several baskets, with a shot at the end of each.
How it works
- Two teams play using three or four baskets.
- Set a pass limit, such as three or four passes. After the last pass, the receiver has to shoot.
- Add one condition, for example: only threes count, or you can only score after a give-and-go.
Adapt it
- Domenik once had shooters call out the name of the last player who passed to them as they shot. Shooting percentages went down.
- With an odd number of players, give one player a bib: it's their lucky day, and they're always on offense. They can also be always on defense.
Alex's own suggestions on EP37 are in the same spirit: tag games, touch American football, or soccer where defenders can't tackle and the player with the ball has three seconds to dribble, pass or shoot, so the defense can only win it back by intercepting.
Tag and Keep-Away Games from Our Books
Our two coaching books include warm-up games with full rules. The first is a tag game that Transforming Basketball says is "also beneficial as a warm-up", and it works with one ball per pair.
Touchdown Tag 1-on-1
Pairs, one ball each pairBeat a tagger up the floor with the dribble. Players attune to the space and the defender from the first rep.
How it works
- The offense starts anywhere on the baseline with the ball. The tagger starts at least three steps off the baseline, around the free throw line.
- The offense can go at any time and has seven seconds to reach the half-court line.
- The defender scores with a two-handed tag. A one-handed tag doesn't count!
Adapt it
- The defender dribbles too, and can tag with one hand.
- Make the space smaller (harder for the offense) or bigger (harder for the defense).
- Run two or three games at once in the same space.
- Tag by pulling a bib out of the offensive player's shorts, or try to steal the ball instead.
- Add obstacles, or coaches who act as moving barriers and stunt at the ball.
- Play the full length of the court and finish with a live 1-on-1 at the basket.
A Constraints-Led Approach to Coaching Basketball uses a bigger version, 2-on-3 Touchdown Tag, as a warm-up for teams turning the ball over against pressure: two offensive players with one ball have to reach the half-court line with dribbles or passes while three defenders try to steal it. The same book's passing warm-up is a rondo, which it rates as a very effective warm-up for first-touch, zero-second decisions.
Basketball Rondo
4-on-2, or 5-on-3 or 5-on-2 depending on numbersQuick passing decisions around defenders, with the pass made on the first touch where possible.
How it works
- The offense passes the ball around while the defenders try to win it.
- If the defense deflects the ball or tags the passer in possession, they change out.
- The first team to 10 straight passes wins.
Adapt it
- Say the name of the person you are passing to.
- Dribble before making a pass.
- Change spots with someone after every pass you make.
With beginners, or when you only have one ball, the book suggests 4-on-4 No Dribble Tag: the offense passes and moves without dribbling, and the defense tries to tag the player with the ball. Keep it inside the three-point line, play 30-second bursts with the most tags winning, and allow one dribble after a catch once players are comfortable.
A Passing Game for Groups of Three
George Vaz remembers spending nearly an hour at a childhood camp on dribble, pivot and pass line drills. His version adds a defender and a way to win.
Dribble, pivot and pass
3 players per groupProtect the ball, pivot and pass against a live defender.
How it works
- Three players in a line. The first dribbles out, jump stops and pivots.
- The second follows and defends the pass back to the third player.
- Players decide how to rotate.
- The first player to make five on-target passes in a row wins. Or reward the defense: first to two deflections wins.
Adapt it
- Simplify: the defender plays with one hand behind their back.
- Progress: the defense earns a point for touching the ball, so the offense has to pivot more quickly and protect it.
If ball protection is the theme of the day, use Shield Tag: a ball-handler, a defender and a teammate acting as a shield, played in a small space like the center circle. The Routledge book calls it a very effective warm-up that also lets players explore deception they can take into the pick and roll. The rules are in our ball-handling guide and on the Shield Tag activity page.
Partner Battles and Equipment
Wrestling and battling games are part of our player development framework as an alternative to stretches and routines, and the constraints are easy to change. George Vaz's article on combat games includes Fight for the Line: two partners on a line push to get the other's feet over it, or both grip one basketball and use it as the lever. Agree the contact rules and pairings before you start.
New equipment changes the constraints too, so players have to find new movement solutions. Domenik keeps a locked cage of odd balls, rubber frisbees and foam balls, because "if you come up with weird equipment, they always get like excited." In our PVC pipe warm-up, players find different ways to interact with a pipe, and can invent their own games with it.
Borrow from Other Sports
Several of these games come from other sports on purpose. On EP125, Martina Navarro, a senior lecturer in skill acquisition at the University of Portsmouth and UK director of the Athletic Skills Model, explained the idea of donor sports: games that use movements basketball shares, in a context that doesn't look like basketball. Volleyball still asks players to throw, catch and hit. She also suggests sports that use movements basketball doesn't, such as kicking or climbing.
Her tip for the warm-up: pick a sport with a different movement solution, make a game of it and keep changing it. George Vaz's team played 8-on-8 or 7-on-7 volleyball, depending on numbers, and it became one of their favorite games of the season, partly because nobody was very good at it. Domenik says the energy goes up as soon as it's football, "because they wanna win." George's donor sports article has more.
Keep It Achievable, and Keep It Fun
Domenik's most important rule for choosing a game is that the goal has to be achievable. If it's too hard, players lose interest fast. We'd call that the optimal challenge point, the difficulty being just right for the players in front of you. George's four steps for designing a warm-up game cover the rest: a purpose, the rules, how players win or lose, and how you'll simplify or progress it without removing the important information, such as the defender.
It won't always work. Domenik says games flop "all the time", and some he wasn't sure about go "completely wild." He reflects after every practice on what went wrong and how to do it better, which is how razzle-dazzle football went from "so-so" to one of his favorites.
When Domenik first thought about adding a game, his instinct was "that's not professional... We cannot have fun, right?" The players' feedback changed his mind. Transcending Basketball makes the same argument: fun has become synonymous with wasting time in basketball circles, and it doesn't have to be.
Close the Gap to the First Activity
Domenik's fifth checklist item is that the step from the end of the warm-up to the start of the first drill should be small. A warm-up can introduce the situation you'll work on later. If the day's focus is passing under pressure, the three-player passing game leads naturally into keep-away with more receivers and defenders. Tag and partner games are there for the movement problem they give players, not as a rehearsal of a basketball possession, so follow them with the basketball activities the day needs.
Before moving on, check who's been involved and how they're moving, and whether the next activity needs a gentler start or a bigger challenge. It also helps not to oversell what the warm-up did. Toward the end of one season, one of his players threw a full-court pass for a layup and pointed at Domenik on the bench: that's because we play football all the time. Domenik's verdict:
“I think it's not. Maybe it is a little bit, but as long as the player thinks that this is the reason, we're all good, right?”
For where the warm-up fits in a full session, see our practice planning guide. For games to play once players are warm, see the small-sided games guide. George's rate limiter warm-up article shows how to pick a warm-up game around a player's rate limiter, the factor stopping a skill from emerging.
Small-sided games library
Games from This Guide in the Library
Questions Coaches Ask
What are good basketball warm-up games?
Tag games, touch football, razzle-dazzle football with a two-pass limit, basketball volleyball, Touchdown Tag and a passing rondo all work well. Each has a goal and an opponent, so players warm up physically while reading teammates and defenders from the first minute.
Are dynamic stretching routines a good basketball warm-up?
Not on their own. A routine repeated every day puts players on autopilot, and Transcending Basketball argues little is gained from routines even at college and pro level. If you use stretches or lunges, vary how players do them, for example a partner pushing or pulling slightly on every lunge, and move into games quickly.
How long should a basketball warm-up be?
About 10 to 15 minutes, which is what Domenik Theodorou and George Vaz both work with. Domenik, performance coach at RASTA Vechta, has about 12 minutes and keeps each game to three or four minutes at most so players stay moving and the games stay competitive.
How do you warm up a basketball team without a routine?
Use games for most of it and change them often. Domenik Theodorou checks each warm-up against a list: raise tissue temperature, prepare mobility and the nervous system, rehearse basketball movements, and make the environment a little like basketball. Finish with something that leads into your first activity.
Can warm-up games include skill work?
Yes. Passing games with a defender, ball-protection games and short shooting games on several baskets all fit in a warm-up. Over a season of practices, those 10 to 15 minutes add up to a lot of extra skill work.
Should youth basketball warm-ups be different from pro warm-ups?
The same games work at both levels. In Domenik Theodorou's experience, professional players need a longer, steadier build-up before a tag game, while youth players need some preparation but less of it.
Take It to Your Next Practice
Free
21 SSGs for Your Next Practice
21 small-sided games you can run and adapt at your next practice, each one keeping the defenders, decisions and scoring of the real game.

The Basketball Warm Up Collection
$29 USD
A collection of 50 basketball warm-up activities that get players moving, thinking and ready to compete.
Sources
- Transcending Basketball, Alex Sarama (Wiley, forthcoming): chapters 1, 2, 3 and 6 and the glossary
- EP155: Warm-up Design with German Pro League Coach Domenik Theodorou, with George Vaz
- EP125: Why Your Warm-Up Isn't Working (And How to Fix It) with Martina Navarro, with George Vaz
- EP37: How to Improve ANY Basketball Drill
- The Best Warm-Ups for Basketball Practices, George Vaz
- Wrestling and Physicality Games in Basketball Warm-Ups, George Vaz
- Transforming Basketball, Alex Sarama (2024): chapter 2 (warm-up routines and injury risk) and chapter 8 (Touchdown Tag)
- A Constraints-Led Approach to Coaching Basketball, Sarama, Lascu, Vaz Rocha and Houghton (Routledge, forthcoming): section 3.6.1 (4-on-4 No Dribble Tag), section 4.9.4 and Table 4.19 (purposeful warm-ups, Shield Tag, Basketball Rondo) and 2-on-3 Touchdown Tag
- Schöllhorn, W. I., Davids, K. and Hegen, P. (2012), "The Nonlinear Nature of Learning - A Differential Learning Approach", The Open Sports Sciences Journal. doi:10.2174/1875399x01205010100
- Barreiro, J. A. and Howard, R. (2017), "Incorporating Unstructured Free Play into Organized Sports", Strength & Conditioning Journal. doi:10.1519/ssc.0000000000000291
- Visek, A. J., Achrati, S. M., Mannix, H. M., McDonnell, K., Harris, B. S. and DiPietro, L. (2015), "The Fun Integration Theory: Toward Sustaining Children and Adolescents Sport Participation", Journal of Physical Activity and Health. doi:10.1123/jpah.2013-0180
Behind the methodology
About Alex Sarama


Alex Sarama
Founder, Transforming Basketball · Head Coach, Portland Fire
Alex Sarama is the founder of Transforming Basketball and Head Coach of the WNBA's Portland Fire. Previously, he served as Assistant Coach and Director of Player Development with the Cleveland Cavaliers.
His wider experience includes NBA Europe in Madrid, Paris Basketball in the EuroCup and the Rip City Remix, the Portland Trail Blazers' G League affiliate. Alex has delivered clinics in over 40 countries and has written three books on the constraints-led approach in basketball, including the Amazon bestselling Transforming Basketball (2024) and A Constraints-Led Approach to Coaching Basketball (2026).

