Coaching guide · Practice plans
U10 Basketball Practice Plan
In this guide, learn how to run a U10 practice consisting of small-sided games from start to finish. The goal is to keep players active the whole time so they avoid waiting in lines, getting as many varied repetitions as possible throughout the practice.
10 min read

Lines and stationary drills risk losing a group of nine year olds quickly. Instead, in this guide, learn how to use a constraints-led approach (CLA) with beginners. The goal is to give every player a ball, use as many baskets as possible, and create the best experience possible to keep youth players coming back for more. Coach Sam Funnell came on the Transforming Basketball podcast and shared many creative ideas for using a CLA with beginners, which are referenced throughout this guide.
Set Up the Gym First
Keeping seven to ten year olds engaged on one basket is impossible, so how you set up the gym for players of this age is critical. The best setup is having extra portable side hoops lowered to around 7 or 8 feet depending on the age group, with size 5 balls for everyone.
- A ball for every player, in a size they can shoot and pass with.
- Lower rims if you can get them. Equipment scaling is the most important constraint at this age. Fundraise for smaller balls first and lower hoops second.
- Flat floor markers (rubber dots work better than cones, which get in the way) for starting spots.
- Floor mats or tape to mark a closer three point line if your court only has the adult one.
If your league lets you set the equipment, we suggest size 5 balls at U8, U10 and U12, an 8 foot 6 inch ring at U10 (8 feet at U8), and a free throw line moved about 3 feet closer for U10 to U12. The full table is in our youth basketball coaching guide.
Free
Shooting & Finishing Games
Bring shooting and finishing into live practice with free games you can adapt to your players.
The Session
We recommend running practice at this age group for a maximum of 60 minutes, moving to a new game every 5 to 10 minutes to keep the players engaged, but being ready to change sooner if the energy drops. Below are some ideas of how to run a CLA practice plan for beginners.
| # | Activity | What players are working on |
|---|---|---|
| 1 | Free time as players arrive | Shooting on any hoop, playing with friends |
| 2 | Dribble Tag | Protecting the ball while attacking someone else's |
| 3 | 1-on-1 with a head start | Finishing before a defender recovers |
| 4 | Piggy in the Middle | Passing around a defender |
| 5 | 3-on-3 with simple spacing rules | Spacing, driving, passing, shot clock |
1. Free Time at Both Ends
Build free time into the start and end of practice: players shoot on different hoops, pair up with their friends, play tag. Players often arrive after a long day of being told what to do, and want to run around and play. For arrivals, any of our warm up games work. Transforming Knockout is a good one on a single hoop. By applying constraints to this popular game, you can create a far more effective learning environment.
In round one nobody goes out and players score as many points as they can in a set time. In the next round players go out as in normal knockout, but become extra defenders who try to block gold medal shots (finishes inside the smile, the area under the basket). The activity page has the rules.
2. Dribble Tag
Protect your own ball while trying to get to your opponent. Players rotate opponents, so they play with and against different people.
Dribble Tag
Pairs, both with a ballProtect your own ball while trying to get to your opponent.
How it works
- Both players have a ball. Use a particular space, or no spatial limit at all.
- A player gets a point every time they touch their opponent's knee.
- First to three points wins.
- Winners put the ball above their head, losers below. Winners find another winner, losers find another loser, and they play again.
Adapt it
- Let players make up their own rules, within reason, as in our article Reframing the Youth Basketball Experience.
Watch for
- Are players keeping their own ball safe while chasing someone else's?
3. 1-on-1 with a Head Start
We don't teach finishing as a list of layups. Players learn the footwork rules (no traveling, so a jump stop, stride stop or pivot) and then finish in games with a constrained or live defender. Without a recovering defender, young players will take ten seconds over a layup because the drill lets them. A head start gives them a defender to beat and a game they can win.
1-on-1 with a head start
Pairs at a basketFinish before a defender recovers, so beginners learn to read the defender instead of being beaten by one.
How it works
- Start the defender beside the offensive player.
- The defender can only move when the offense starts dribbling.
- The offense tries to use the head start to reach the basket and score.
Adapt it
- Too hard for the offense: start the defender farther behind.
- Too easy: shrink the head start.
- Change the head start for each player, so everyone gets a game they can win.
Watch for
- If the defender gets in front, does the player stop legally and find a pivot or a two foot shot?
4. Piggy in the Middle
Piggy in the middle is a favorite playground game, and it replaces traditional passing lines. Players explore functional passing solutions at different angles, speeds and heights, with varied constraints being used to promote passing creativity.
Piggy in the Middle
Groups of 3, then small teamsPass around a defender at different angles, speeds and heights, on the move.
How it works
- Two passers, one defender in the middle.
- If there's a deflection, or the receiver has to take more than two steps to catch the ball, the passer becomes the defender.
Adapt it
- Add a second defender and play pass keep-away: one team has to make eight passes in a row in a small space.
- Add a direction with pass touchdown: a team scores a point for getting the ball into the opposing baseline area.
Watch for
- Are receivers moving to give the passer a window?
5. 3-on-3 with Simple Spacing Rules
With a U10 team of novices, it is common for players to "swarm" toward the ball. The answer is a few simple task constraints (rules that shape how players play) rather than putting in a complex offense. Our article Youth Basketball Principles of Play for Beginners has more on this.
3-on-3 with spacing rules
6 players per basketA real game on lower baskets with smaller balls, plus one or two rules that spread players out and keep the ball moving.
How it works
- Play 3-on-3 on lower baskets with smaller balls.
- Give the offense a short shot clock from the start, and change it every possession.
- Five second rule: players must pass within five seconds. The simpler version for young players is a five dribble rule.
- Floor is lava: the paint is lava, so players aren't allowed to stand inside it.
- Five spots: floor markers at the corners, wings and top so players have places to space to.
Adapt it
- Too hard for the offense: one defender plays without using their hands, two defenders can only use one hand, or nobody can jump.
- Add one rule at a time. Watch first, then decide whether you need the next.
- A related game, 3-on-3 Home Bases and Floor is Lava, sets the lava inside the key and gives players 2 seconds to escape to a free home base, with a bonus point for each successful escape. Call "Home bases!" whenever players bunch around the ball.
Watch for
- Are players still running along the three point line to take handoffs? That's why the five floor markers exist.
- Is the spacing better, even if it isn't perfect?
This clip shows how the floor is lava rule creates better spacing.
Extras If the Group Is Ready
Steal the Ball, with a Dribbling Defender
Steal the Ball
Pairs, or small groupsKeep the ball against a live defender. For new players who find this daunting, make the defender dribble too.
How it works
- The defense tries to steal the ball from the offense.
- The defender must also dribble a basketball the whole time.
- Swap roles often so both players spend time on each task.
Adapt it
- If protecting the ball becomes easy, take the defender's ball away for a short round.
- If the offense loses the ball almost every time, give the pair more space.
- Turn it into a bigger game with Alligators: players try to get from one sideline to the other past defenders (the alligators) in the middle.
Watch for
- Is the way the defender moves, even while dribbling, shaping what the offensive player does?
Hot Potato
Hot potato is a second finishing game. Two offensive players pass back and forth, and at any moment the player designated as offense can drive, which starts a 1-on-1. The defender doesn't stand in front but keeps orbiting them, so every rep starts from a different angle.
Transition
Once players are spacing, look for the fast break. Most games at this level are decided by which team makes the most layups and creates more fast break chances, so beginners should spend a lot of practice time on transition. A 2-on-1 in the half court is a good first game.
2-on-1 Transition, half court
3 players per basketRecognize the advantage and decide whether to shoot or pass, with players spacing out of the way of the drive.
How it works
- Three players start on the baseline.
- The defender starts the rep with a pass to either side, and the two offensive players play 2-on-1 at the basket.
Adapt it
- The ball handler must dribble and touch the center line first, and the other offensive player must run and touch it.
- The defender high fives the coach before recovering, which sets the challenge for each pair.
- The ball handler attacks until stopped ("Go Until Stopped"), and the teammate sprints into open space for a layup.
- Six second shot clock and a maximum of three passes.
- When it's easy, extend it to 3-on-2 in the half court.
Watch for
- Does the offense decide to shoot or pass based on where the defender goes?
What About Shooting Form?
We don't teach form at this age. Players shoot on lower hoops with smaller balls, with no form shooting and no follow through drills. If a player is scooping the ball or throwing it like a baseball, ask them to shoot with one hand, or crouch to their height and ask them to shoot with one hand over you. Each player's solution will look different.
Managing the Group
- Penguins. When the coach talks, balls go down between players' feet, held still like a penguin with its egg.
- Coach Says. If players at the back start drifting, a quick "Coach says, clap once" pulls them back in.
- Silly forfeits. In a tag game, if you're tagged, you do a chicken dance before you can chase.
- Keep the explanation under thirty seconds. Name the game and tell them how it starts and how to score.
- Bursts. Let the offense stay on for a set time or number of reps while defenders rotate through. It cuts the waiting while players work out rotations.
Expect to referee. Most players this age don't yet know the rules, so officiate during small-sided games and encourage defenders to call violations themselves. If one team is running away with a game, change the constraints for the stronger team rather than telling them to stop scoring: weak hand only, two foot finishes, or defend with one hand. When your players are ready for more structure, the U12 practice plan is the next step, and the U14 practice plan follows it. Our youth basketball coaching guide covers the thinking behind all of this.
Questions Coaches Ask
What should a U10 basketball practice look like?
Mostly games: a tag or steal the ball game, a 1-on-1 finishing game with a head start, a passing game and small-sided play on lower baskets. Keep lines to two or three players, give every player a ball, and add free time at the start and end.
Should U10 players play against defenders?
Most of the time, yes, with a defender limited so the offense can succeed: a defender who has to dribble their own ball, recover from a marker, or play with one hand. Not every activity at this age needs a defender, as long as it's variable and not instruction.
What offense should a U10 team run?
No set offense. A few simple rules instead: pass within five seconds or five dribbles, don't stand in the paint, and use floor markers at the corners, wings and top so players spread out. Leave cuts without the ball and pass and cut until players are older.
What equipment do you need for a U10 practice?
A ball for every player in a size they can handle, and lower rims if you can get them. We suggest size 5 balls and an 8 foot 6 inch ring at U10. Flat floor markers, plus floor mats for a closer three point line, also help.
Take It to Your Next Practice
Free
Shooting & Finishing Games
Bring shooting and finishing into live practice with free games you can adapt to your players.

Workshop: Coaching Beginners and Youth Basketball
$249 USD
Explore 140 activities for beginners and youth players, with ways to adjust constraints as players develop. Learn how to simplify a game while keeping the decisions players need to make.

The Small-Sided Games Book
$49 USD
Build on your free games. Build your practice around 50+ small-sided games, with diagrams and constraints you can adapt to your players.
Sources
- Transforming Basketball, Alex Sarama (Wiley, 2024)
- A Constraints-Led Approach to Coaching Basketball, Sarama, Lascu, Vaz Rocha and Houghton (Routledge)
- Transforming Basketball podcast, episodes 26 and 27
- Youth Basketball Principles of Play for Beginners
- Constraints-Led Approach for Basketball Beginners
- Reframing the Youth Basketball Experience
Behind the methodology
About Alex Sarama


Alex Sarama
Founder, Transforming Basketball · Head Coach, Portland Fire
Alex Sarama is the founder of Transforming Basketball and Head Coach of the WNBA's Portland Fire. Previously, he served as Assistant Coach and Director of Player Development with the Cleveland Cavaliers.
His wider experience includes NBA Europe in Madrid, Paris Basketball in the EuroCup and the Rip City Remix, the Portland Trail Blazers' G League affiliate. Alex has delivered clinics in over 40 countries and has written three books on the constraints-led approach in basketball, including the Amazon bestselling Transforming Basketball (2024) and A Constraints-Led Approach to Coaching Basketball (2026).
