EP182: Building Confidence and Trust with Jamie Ransberry
George is joined by Jamie Ransberry during the Transforming Summer Camp 2026 in Roseto, Italy.
George explores the concept of the "transfer gap" — the disconnect between what players can do in practice and what actually shows up on game day.

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In this solo episode, George explores the concept of the "transfer gap" — the disconnect between what players can do in practice and what actually shows up on game day. Drawing from an ecological dynamics perspective, he breaks down why traditional practice environments often fail to prepare athletes for competition and shares practical strategies coaches can use to make training more representative, challenging, and transferable.
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Welcome to another episode of the Transforming Basketball Podcast. On today's episode, I'm going to talk about why your practice and what you're doing in practice isn't showing up on game day, the transfer gap. And I think the biggest thing is, as coaches, we have the best intentions that what we're doing is preparing the players for the game.
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George is joined by Jamie Ransberry during the Transforming Summer Camp 2026 in Roseto, Italy.
George is joined by João Pacheco, a coach from Portugal who has been living and coaching in Germany for nearly 14 years.
Use deception, tag games and live opponents to build basketball agility, perception and decision-making in your warm-up.
But sometimes that may not always be the case because we have to ask ourselves, does the small-sided games I'm doing in practice, the drills, how I'm conducting practice, are they similar to what the players will be seeing in the game? So if I'm stopping practice, You know, every few reps to give feedback, that's not going to be possible in the game.
So we want to create adaptable, resilient players that can self-organize in the game. And I think whether it's more traditional practice environments, or even I think more modern CLA small-sided game practice environments, a lot of the times as coaches, our tendency is to correct and overcorrect.
So we really want to be putting players in an environment where the game is self-correcting for them as much as possible. Of course, there is time to step in and introduce concepts, but I think once the players know the concepts, it's up to the game and you as a referee officiating the rules of the game to make sure that they are doing what they should be doing.
And I like to call it, it's like the core 4, right? If your team can They have triggers and they can flow into triggers and they have the defense, the coverages to defend those triggers. They know what their shot selection is. They know Domino's principles.
And then they have their shell defense down. So, you know, if they're not going to ball pressure in a 5-on-5 game, then you have to, it's probably best to get them working in a 2-on-2, 3-on-3, because then all the players are going to get more reps ball pressuring.
So then when you do go to a 5-on-5 game, that isn't an issue. So firstly, let's start by manipulating the environment. So if we want transfer to happen from practice to the game, we want to make sure that practice looks as much like the game as possible.
So this could be something like you could constrain the environment by bringing in a loudspeaker. And it's an environment now where it's so loud players can't hear each other and they have to find other ways to communicate with each other. I've always found it interesting, like on game day, players show up super excited for the game and they show up, you know, 75 minutes, 90 minutes before tip.
And then sometimes at practice you have players that show up late. So you really have to make sure, like maybe you could have one practice a week where players have to show up 90 minutes before practice. They have to get their pregame routine in, their stretching, whatever it is they do, maybe listen to music.
So it's just like it is on game day to get them Prepared for that part of it as well. And then the stakes, you know, in practice or in the game, if you mess up on something, there's a consequence, whether that's losing the game, turning the ball over, you know, closing out the quarter poorly and going down, heading into a 4th quarter of a hotly contested game.
Oftentimes in practice, those same consequences are missing. So as coaches, what can we do to add those? So something as simple as playing with a scoreboard at practice, if you get the chance. I spend a lot of my time, and I'll get into this in just a minute, like reffing at practice.
I feel like a ref sometimes more than coach, but it's super important that not only the rules of the game are officiated, but the constraints that you're putting into the game that are going to help the players learn the principles of play are also officiated consistently.
And then I think secondly, after you change the environment to look more like the game environment, you also want to load complexity in into the environment. So, so let's say your players in a 3-on-3 game where there's someone in the weak side corner, and then there's a side pick and roll to start as a trigger.
It's a 3-on-3 FIBA rules game. And let's say your players, they're really good at defending the ball screen. So defending the side pick and roll, they're really good at creating advantages with the side pick and roll. It's just a great game. So now you can load up complexity.
You can maybe make it 4-on-4. And 5-on-5, you can make it full court, right? I always believe that in order to get to as close to the game as possible, you want to get to 5-on-5 playing full court versus 3-on-3 half court, 2-on-2, because those games are great for teaching and for players to learning, making sure that they're getting intentional, purposeful reps.
But for it to actually transfer, the quicker you can get to 5-on-5 and make sure that there's high level of execution and the standard is high, you know, you want to progress to 5-on-5. So if you're playing a game like maybe 5-on-5, 3 trips, and they stop after every 3 trips and you give feedback in a game, they might go 6, 7 trips where you don't have a chance to give feedback.
So again, you always want to make sure you're adding complexity. We had a recent blog post about what you can do with late game situations. So maybe it could be like, you know, last 2 and a half minutes of the game, you're out of timeouts.
And that could be a situation that you add into your practice to make sure that the players are ready for it when it shows up on game day. So one thing I like to do in my practices is always play to a rebound, like regardless what small-sided game it is, whether it's 1-on-1, 2-on-1, disadvantage, advantage games, always play until a rebound, until there's a defensive stop.
I think it's great, one, for team rebounding, but then also it just gets players in the mindset to always keep playing until, you know, the possession's over. I spoke about this already, but officiating practices. So if you're trying to teach principle of play, like maybe you're working on the zero-second decisions in an advantage situation.
So it could be 4-on-4 continuous dominoes where the offense dribbles around the cone, defense follows. And then from here, they have to play with zero-second decisions. And if they don't, you can officiate that and call a turnover as a consequence. To not playing with 0-second decisions.
And it's the same thing. Maybe you want to work on your spacing. So every time they go around the cone, there has to be a 2-side on the weak side. If they don't have that, it's a turnover and you can officiate that. So officiating the constraints of the principles is super important.
Inbound and flow. I really don't like checking the ball up. Just, you know, if there's a violation, turnover, whatever it is, just have the players inbound the ball to the closest sideline. And then if you're able as a coach, you can always take the ball just like they would in a game, give it back to them.
And it's just like, you know, again, replicating the game as much as possible in practice, as opposed to checking the ball up, we can just inbound it and keep playing. The next thing I want to talk about is linking phases of play. So in basketball, you have your half-court offense, half-court defense, transition offense, transition defense.
You have 4 phases of the game. And I think in practice at times, we always practice practice each phase of the game isolated from each other. So to get it more game realistic, you want to link those phases. So it could be something as simple as you're playing 3-on-3 in the half court.
As soon as the ball goes in, it's not over until the defense takes it out of bounds and inbounds it. And then they push it up to the half court to start the next rep. And they have maybe, I don't know, 3 seconds depending on what your principles are.
For getting the ball up the court, or they have to inbound the ball within 1 second and get it up. So what you decide to do, how you decide to link your different phases of the game to each other, will depend on obviously what your principles of play are, but linking them.
So it's like, for example, whenever we work on transition offense, we kind of always— not always, but I think a lot of us start from maybe just the stationary. All right, you're going to start here, and then we're going to be running up the sideline and we're making pass, and it's a 2-on-1 or a 3-on-2.
But in the game, it never happens. You're always going to have to get the inbound pass or you're going to have to get a rebound. So you can still simplify the game, maybe take away some players. So you're still doing your 2-on-1, but now maybe you're just starting it from a rebound position.
Or maybe you're starting it from a 3-on-3 and then the last 3 players to be involved in the play, you know, 2 of them are on offense, one's on defense getting back and, you know, you're linking different phases of the game. And I think this is a very interesting topic.
Like, how can you link transition offense to now half-court offense to now transition defense to half-court defense? How can you link those phases of the game continuously? And doesn't have to be all 4, but maybe 2 of them, maybe 3 of them. So I think it's very important.
So some practical things that you can try is you can have a platter start. So you can hold the— talked about this before on plenty of episodes, but Player passes the ball to the coach. If the coach has the ball in the inside hand, offense is going to grab the ball and the defense is going to high-five the outside hand, and that's an advantage situation.
And then if the coach has the ball in the outside hand, it's neutral. Defense can go under, offense can go over and get the ball, and it's a neutral situation. Another thing is avoid perfect spacing. Sometimes we can start the rep and players are already in spacing.
Just have them start. They can run into their spacing from half court or full court. Or maybe even from, you know, playing a half-court possession on the other end and then transitioning to a possession on the opposite end there as well. So again, you can just link it.
I think it's a very powerful tool that you can use in your practices to link the phases of play and make it more representative of the real game. And you can do this 2-on-2, 3-on-3, up until 5-on-5. Again, the smaller numbers is just simplifying the task for the players, making sure it's at an optimal challenge point for them.
And then you can start loading more players or more complexity into the activity. Finally, I think you do want to script chaos into your practice. So if you want your team to be ready for end-of-game situations, you have to script it. And it's, you know, just as I talked about at the beginning, there's a blog that was recently released about different situations you could be in late in game.
And then you could always just work on that. Maybe it's last 10 minutes of practice. You could do 3 different games.
Mm-hmm.
Where it's 2.5-minute games and there's, you know, maybe one team's up 6, the other team's up 6, and they're pressing full court. There's no fouls to give. So there's different situations about how to make it actually game representative to get as much transfer over as possible.
I also think instead of just, you know, we talked about linking phases of the game, but you don't always have to do that. You can also play for 2 reps. So instead of just going for 1 rep until the defense gets the ball, Defense has 2 reps and they have to quickly reorganize to get going.
So again, these are some ways that maybe you can add some more level of complexity to your practices so that there's more transfer to the game. So the goal of all of this is to make the game feel like it's something that players have already seen 1,000 times.
So when they get there, it's not new to them. When the environment, the officiating, the noise, The transitions from one phase of the game to another mimics the game, then the transfer happens naturally. Thanks for listening to another episode, and I hope you found this helpful.
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