EP181: Inside Roseto 2026 - João Pacheco on His Summer Camp Experience
George is joined by João Pacheco, a coach from Portugal who has been living and coaching in Germany for nearly 14 years.
A practical roadmap for moving from a pattern-based offense to a conceptual, decision-based one with the CLA — surviving the messy phase, winning buy-in, and using constraints and small-sided games to build it.

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In this solo episode, George Vaz addresses the common challenges coaches face when transitioning from traditional pattern-based offenses to a conceptual offense using the Constraints-Led Approach (CLA). He discusses how to handle the "messy phase" of implementation, strategies for gaining stakeholder buy-in through transparency, and practical ways to use constraints and small-sided games to build a fluid, decision-based system.
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This transcript follows the original English audio.
This is the Transforming Basketball Podcast. This is the podcast helping coaches and practitioners change the way we think about basketball performance. Our goal is to provide the ultimate resource for making sense of applying contemporary skill acquisition ideas within basketball. Within this podcast, we unpack how an ecological dynamics framework Impacts our perspective of the game.
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Welcome back to the Transforming Basketball Podcast. On this episode, we're going to be talking about managing the mess of adopting the CLA and specifically a conceptual offense. I think a lot of the time when we make this switch, and I was the same way going from a traditional pattern offense to a conceptual offense, there's confusion.
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George is joined by João Pacheco, a coach from Portugal who has been living and coaching in Germany for nearly 14 years.
In the modern era of "pace and space," the pick and roll is the most heavily utilized trigger to generate offensive advantages. However, as offenses have evolved, so have defensive schemes.
George is joined by Vincent Collet, one of Europe's most accomplished basketball coaches and former head coach of the French National Team, to discuss what modern team defense…
Players feel lost. Parents think it looks disorganized. They walk into practice and they're like, what's going on? Everyone watching from the sideline just wants you to add a bit more structure to the mess that's going on. And the reason this is, is because it feels safe.
It looks safe. It looks a lot cleaner. than when you're actually teaching and implementing the conceptual offense for the first time. So in this episode, we're going to talk about how to navigate this messy phase. And we're going to cover all the processes that I think goes into this.
So the buy-in process, the core principles of playing with an advantage, the dominoes, as we call it. And it's a practical constraint and small-sided games ideas you can add to your practices to make applying a conceptual offense as painless as possible. So I think firstly, you really want to be transparent with what you're trying to do.
Let's say you're a first-time coach or you're going into a new job. It doesn't really matter what the age group is. I would suggest using a presentation to the stakeholders, the parents, even the players. And, you know, we can call this the transparency presentation.
And all it is, it's designed to show the parents, the players, everyone, you involved, how you're going to be practicing with the team, what it's going to look like, and most importantly, why you're doing it. You can present the research behind ecological dynamics in the CLA.
You can show practical examples of what a representative environment looks like. And the core message is this: we learn better by doing, by failing, recalibrating, and trying again, all while making decisions. Perception-action coupling, We've spoken about it on the podcast plenty of times.
So if you don't do this, there is going to be a lot of, you know, backtalk. Parents are going to walk into practice and ask, what's going on? Where's the cone drills? Why aren't you telling players what to do? And you simply have to explain that these players are self-organizing.
They're figuring the solution out for themselves. And as a coach, you're putting them in an environment where they can be guided to the solution. And then after that, you want to talk about how you're going to be playing with an advantage. This is your dominance phase.
And when you're installing conceptual offense, the first question is, can the players play with an advantage? Are the 3 key principles clear? All right. So it brings us back to the principles, which is floor is lava. Is there spacing on the floor? And we'll talk about the spacing a little bit later about when you're getting into your triggers.
One can't guard 2 is another principle. So these can be your cutting principles, making sure one defender can't guard 2. And it's, you know, maybe what kind of cuts are you doing when the ball breaks the 3-point line? And finally, 0-second decisions. So when the dominoes are falling, we want to be able to make decisions in less than 1 second, shoot, drive, or pass decisions.
And essentially we want to play with these dominoes principles until we find the high-value shot. Rob shot range open and balanced. And just speaking on the ROB, I think oftentimes this does get lost. Like we all, we only want the layups. We only want the catch and shoot 3.
Well, we do, but we want efficient layups and catch and shoot 3s. This means that shots have rhythm, they have balance, and they're open. So we don't want players forcing shots. We don't want off-balance shots. And whether it's a short or a long domino sequence, ideally it should finish with an ROB shot, ideally gold and silver medal, whatever you as a coach has defined.
Is the best gold or silver medals for your team. And then after that, you want to go into narrowing your triggers and then designing constraints around them. So to help players learn the system, you can narrow down your triggers and known spacing. And it's very important to have structure in the chaos, especially early on.
This means that triggering when it's happening has to be in a known spacing. And I'll add in the show notes, the 4 pick and roll spacings. A blog that you can check out, and this can be used for any trigger. So the exception is if you're doing something like a solo, the player setting the pick is going to be in the dunker spot.
So there'll be a 4 out, 1 in short spacing, right? To really stretch the defense and create a double gap. So for example, if you're coaching an under-12 team and maybe the trigger, your main trigger is solos, one-on-one, in practice, you might play a 3-on-3 game or a 4-on-4 game with the constraint.
If a player attacks using a solo, Then the weak side dunker must be filled. And if it's not, it's a turnover. So some other practical constraint ideas is adding a dribble limit. So it could be a 4 dribble limit or a 3 dribble limit.
And players have 4 dribbles to create an advantage. And if they take the 5th dribble, it's a turnover. But ideally they take the 4 dribbles, try to create the advantage, and then they pass it on to someone else from there. And then it's, you know, it becomes like a driving kick.
They re-space and the next person goes. Intentionality as well, I think is super important. So adding this, so another constraint could be adding, so for example, players will sometimes just turn these 4 dribble limits, that 4 dribble limit constraint into like, oh, I'll take 4 dribbles, I'll pass it on.
I'll take 4 dribbles, I'll pass it on. But what we want is intentionality. So we want the players to look to create the advantage and get the first domino to fall instead of just doing it because you're telling them that that's what they have to do.
So a good constraint. That I like to use, you have 2 chances to create dominoes. So if they can't create dominoes on the second, you know, 4 dribbles and kick, it's a turnover. And it's as simple as that. And this is going to make them really intentional driving into space, actually looking to create an advantage versus just doing it because that's what the offense is like other patterned offenses, right?
Losing dominoes. If you have the advantage and you lose it, it's a turnover. So this will make them really Attuned to making sure that they find high-value shots once they have dominoes, and as well as being in space. One can't guard 2. And it really makes them intentional about hunting shots versus, you know, just going through the dominoes principles.
And there's some small-sided games I want to share in just a minute on how we can do that as well. And finally, instead of a dribble constraint, you can add a time constraint. Because I've had a conversation recently with a coach inside our membership community where it's like, oh, I don't want the dribble.
A limit because I don't want the players to think about how many dribbles they have. So it's like you maybe then just switch it to a time limit. Players have 3 seconds to create dominoes or they have to pass it up. All right.
Then these are some small-sided games and I really like, these are, you know, some of my favorite small-sided games for teaching dominoes principles. And the first one is continuous dominoes. So players dribble around the cone and the defense has to follow behind. So it can be 3-on-3, 4-on-4, 5-on-5.
This puts the offense in an immediate advantage situation. If they lose the advantage, it's a turnover. And then they can just put the ball on the floor. The defense takes the ball and they sprint around the cone to start the next rep. So it's a high-intensity game and it's great for conditioning.
So of course you can have it where it's, you know, they only go for 30 seconds and then they reset to lower maybe the complexity and the intensity. So manage the load for them. Another game is 4-on-3 dominoes burst. And again, you can do this 3-on-2, even 4-on-2 if you have really young players or, you know, really new players new to the game to really simplify the task.
And all this is, is the offense stays for a certain amount of possessions. So we can say 5 possessions and they have to play with Domino's principles. And again, you can simplify this by going one principle at a time. So you can start with floor is lava, then you can add zero-second decisions.
Then you can add the one can't guard 2 principles, adding ghost cuts, slot cuts with the drive reactions. Then another game is 2-on-1 shooting. I think this one, I'm sure if you listen to the podcast, you might've tried this game out already. Personally, I love doing this game for pregame warmups, but at practice, it's a great way to teach Domino's principles.
And you can also build complexity into this game. So firstly, 2-on-1 shooting is, you know, 2 players, a single gap away. Defense passes it in. Offense has 2 passes to find a robbed shot, and it can only be catch and shoot. And Defense is trying to be as disruptive as possible to force a turnover or a missed shot.
And you can add complexity to this game by allowing drives, by allowing cuts, and you can even add a plus 1 defender coming in. You can even have more of a dynamic start where players start running into the 2 side and maybe the pass comes from a coach or another player that's not in the play from the strong side.
And it's similar to how the 2 side might look in a transition, right? So transition offense. So you can tie it in, you can tie your principles there as well. So finally, I think it's very important when you are, anytime you do something new, I think it's very important to meet people in the middle.
You can't just say, all right, this is what I'm doing. And, you know, I'm going all in with it because there are people that may not like that. And, you know, it may not work the best for you. So it's important to consider that some people will say, you know, this still looks messy.
Where are the sets? We want to see, you know, what basketball is supposed to look like. So I like to use the MAYA principle. So it's most advanced yet acceptable. How can we meet people in the middle so the stakeholders are happy, but as a coach, we're also happy because we're getting to use a CLA approach and make the players better in the long term.
So my advice is to be, maybe you can start with a set, right? And then you can start maybe every possession with a set. This is actually one of how one of our members in the community shared. That he was dealing with the same situation.
He put in the sets, but then as soon as the set breaks, then they're playing with Domino's principles, right? And then as soon as the advantage is created from the set, so the set is broken, players are playing conceptual basketball and using Domino's principles.
And then if they have to retrigger when they lose the advantage, they can retrigger into the specific spacings that we've mentioned before already. So this is a good example of meeting people halfway. It looks organized because you're running sets, but then as soon as the set breaks, the players know exactly how to play and how to create the next advantage.
And it doesn't necessarily differ very much from how normal, I guess how I would say how I would run the conceptual offense. Maybe the only difference is that, you know, if it's not a stoppage in play, I'm getting straight into a trigger in the spacings as opposed to slowing the game down, letting the defense really Uh, lock in to run a set.
And so I would run the set more on dead balls or when there's more, less pace in the game. So finally, I just want to say, these are some of the ways that you can manage the transition from more of a patterned offense, motion offense, into a conceptual offense.
And it's about managing the expectations of those watching while keeping the players focused on making real decisions, reading the coverage, and Finding out what the ideal coverage solution is. So I'd love to hear what you think about this. What have you done to install a conceptual offense that's made things easier for you?
And what are some of your favorite constraints when installing the conceptual offense? Please get in touch on social media and let me know your thoughts. And thank you for listening.
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