The pick and roll is the trigger teams use most to create an advantage. Defenses have plenty of ways to guard it, so the offense needs a way to read each coverage. In a conceptual offense, the goal is a coverage solution that uses whatever choice the defense makes.
We sort those solutions into two groups: prevent and punish.
The "Prevent vs. Punish" Framework
- Prevent: This requires anticipating the defensive coverage and choosing an action that stops the defense from executing it. When you prevent a coverage, you don't allow the defense to guard your triggers how they want. For example, in the clip below, you will see Nesmith set a screen on Haliburton's defender, giving him more space to attack downhill and create a 2v1.
- Punish: If the defense successfully establishes their desired coverage (like a drop, a switch, or a hard show), the offense punishes the cover by using a coverage solution. Different players will execute certain coverage solutions better against certain coverages.
Here is how the "Prevent vs. Punish" dynamic applies to two of the most common pick and roll coverages: the Show (Hedge) and the Switch.
Punish the Coverage
There will be any number of ways to attack any coverage. There is a tax on any type of defense. Here are some of the coverage solutions that could be used against an aggressive coverage:
- Reject - Ball handler goes away from the pick and the coverage. Can be used VS any coverage.
- Slip - Picker cuts or slips to the basket before setting the pick
- Crack and slip - Often referred to as a touch screen. Once the picker recognizes that the ball handler already has an advantage, they can quickly touch and slip to the basket. Crack refers to the angle of the pick that coaches want to emphasize.
- Crack and roll - Used VS conservative coverages as the picker must hit and hold the on-ball defender to help create the advantage and then they can roll to the basket.
- Relay - A quick pass out of the pick and roll. Used VS aggressive coverages. In a middle pick and roll the relay pass is behind.
In a side pick and roll the relay pass is ahead. This is to stretch the defense.
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- Curl - Attack downhill to the basket.
- Split - Ball-handler splits the pickers defender and his own.
- Shoot - Ball handler recognizes a conservative coverage or a late switch and shoots the pull up.
- Bingo - On-ball defender anticipates the pick early and opens his hips to force the ball to the pick. The ball-handler attacks this gap.
- Short roll - The picker stops short on the roll instead of rolling all the way to the basket. After they catch the ball there it is a 4-on-3.
- Mismatch - Solo or 1-on-1 after a switch. Can be in the post or on the perimeter.
Prevent the Coverage
If a team is struggling to find a coverage solution for a particular coverage, this is called becoming ‘Prisoners of the Coverage’. Instead, teams can manipulate the coverage by preventing it from happening or distorting the coverage (eg., turning an aggressive switch where the defender jumps out at the ball into a late switch).
Here are ways to prevent an aggressive coverage or distort it into a conservative coverage:
- Run a get
- Flip the pick
- Arrive alone (Eg., quick burst of speed, fake other trigger)
- Roll and twist to prevent second hedge
- Set flare screen, wide or back screen before pick
- Come off a screen away and Set a Pick (Pick is set on the player who comes off the screen in the clip)
- Come off pin down screen and Set a Pick = “Ram”
- Re-trigger with the same defender in the action
And ways prevent or distort a conservative coverage:
- Roll into the on-ball defender going under
- Twist after the initial pick to force an over
It is a lot more common for teams to distort aggressive coverages into conservative coverages than the other way around. This means that coaches should design small-sided games with this in mind.
Coaching the Concepts via the CLA
You can't teach players to prevent or punish coverages with 5-on-0 "on-air" drills. They need to read real defenders who react.
Use the constraints-led approach (CLA) to design small-sided games (SSGs) for these decisions. A good activity is the 2-on-2 Wall Pick and Roll. Set up invisible boundaries (like the lane line extended) that players cannot cross. This simulates the space of a real game and the presence of a tag defender.
Then change the task constraints to bring out the behavior you want:
- To encourage preventing a coverage: Instruct the defense to aggressively switch, and implement a constraint if the defense is able to aggressively switch it results in a turnover for the offense. Equip player with "Ram" screens and "wides" to ensure they have the tools to do this.
- To encourage punishing a coverage: Implement a "one opportunity constraint." Tell the offense they have exactly one opportunity to create dominoes out of their trigger; if they fail to punish the coverage, you blow the whistle for an automatic turnover. The offense can't be passive. It has to find a coverage solution quickly.
Further Learning
To build a whole offense around this framework, listen to Episode 51 of The Transforming Basketball Podcast. Coach Zico Coronel explains how he charts spacings, defensive coverages and the ways to "prevent and punish" each one, organized into a simple matrix for staff and players.
For more SSG templates, see our 21 Small-Sided Games Book PDF for your next practice.
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